unreal.AnimGraphNode_Sync

class unreal.AnimGraphNode_Sync(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimGraphNode_Base

Anim Graph Node Sync

C++ Source:

  • Module: AnimGraph

  • File: AnimGraphNode_Sync.h

Editor Properties: (see get_editor_property/set_editor_property)

  • become_relevant_function (MemberReference): [Read-Write] Function called when the node becomes relevant

  • initial_update_function (MemberReference): [Read-Write] Function called before the node is updated for the first time

  • node (AnimNode_Sync): [Read-Write]

  • property_bindings (Map[Name, AnimGraphNodePropertyBinding]): [Read-Write] Map from property name->binding info

  • show_pin_for_properties (Array[OptionalPinFromProperty]): [Read-Write]

  • tag (Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node reference

  • update_function (MemberReference): [Read-Write] Function called when the node is updated