unreal.AnimGraphNode_SaveCachedPose¶
- class unreal.AnimGraphNode_SaveCachedPose(outer=None, name='None')¶
Bases:
unreal.AnimGraphNode_BaseAnim Graph Node Save Cached Pose
C++ Source:
Module: AnimGraph
File: AnimGraphNode_SaveCachedPose.h
Editor Properties: (see get_editor_property/set_editor_property)
become_relevant_function(MemberReference): [Read-Write] Become Relevant Function: Function called when the node becomes relevantcache_name(str): [Read-Write] Cache Nameinitial_update_function(MemberReference): [Read-Write] Initial Update Function: Function called before the node is updated for the first timenode(AnimNode_SaveCachedPose): [Read-Write] Nodeproperty_bindings(Map(Name, AnimGraphNodePropertyBinding)): [Read-Write] Property Bindings: Map from property name->binding infoshow_pin_for_properties(Array(OptionalPinFromProperty)): [Read-Write] Show Pin for Propertiestag(Name): [Read-Write] Tag: Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node referenceupdate_function(MemberReference): [Read-Write] Update Function: Function called when the node is updated