unreal.AnimGraphNode_Root
¶
- class unreal.AnimGraphNode_Root(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimGraphNode_Base
Anim Graph Node Root
C++ Source:
Module: AnimGraph
File: AnimGraphNode_Root.h
Editor Properties: (see get_editor_property/set_editor_property)
become_relevant_function
(MemberReference): [Read-Write] Function called when the node becomes relevantinitial_update_function
(MemberReference): [Read-Write] Function called before the node is updated for the first timenode
(AnimNode_Root): [Read-Write]property_bindings
(Map[Name, AnimGraphNodePropertyBinding]): [Read-Write] Map from property name->binding infoshow_pin_for_properties
(Array[OptionalPinFromProperty]): [Read-Write]tag
(Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node referenceupdate_function
(MemberReference): [Read-Write] Function called when the node is updated