unreal.AnimGraphNode_RefPoseBase¶
- class unreal.AnimGraphNode_RefPoseBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimGraphNode_BaseAnim Graph Node Ref Pose Base
C++ Source:
Module: AnimGraph
File: AnimGraphNode_RefPoseBase.h
Editor Properties: (see get_editor_property/set_editor_property)
become_relevant_function(MemberReference): [Read-Write] Function called when the node becomes relevantinitial_update_function(MemberReference): [Read-Write] Function called before the node is updated for the first timenode(AnimNode_RefPose): [Read-Write]property_bindings(Map[Name, AnimGraphNodePropertyBinding]): [Read-Write] Map from property name->binding infoshow_pin_for_properties(Array[OptionalPinFromProperty]): [Read-Write]tag(Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node referenceupdate_function(MemberReference): [Read-Write] Function called when the node is updated