unreal.AnimGraphNode_LinkedInputPose¶
- class unreal.AnimGraphNode_LinkedInputPose(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimGraphNode_BaseAnim Graph Node Linked Input Pose
C++ Source:
Module: AnimGraph
File: AnimGraphNode_LinkedInputPose.h
Editor Properties: (see get_editor_property/set_editor_property)
become_relevant_function(MemberReference): [Read-Write] Function called when the node becomes relevantinitial_update_function(MemberReference): [Read-Write] Function called before the node is updated for the first timeinputs(Array[AnimBlueprintFunctionPinInfo]): [Read-Write]node(AnimNode_LinkedInputPose): [Read-Write]property_bindings(Map[Name, AnimGraphNodePropertyBinding]): [Read-Write] Map from property name->binding infoshow_pin_for_properties(Array[OptionalPinFromProperty]): [Read-Write]tag(Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node referenceupdate_function(MemberReference): [Read-Write] Function called when the node is updated