unreal.AnimGraphNode_BlendStack
¶
- class unreal.AnimGraphNode_BlendStack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimGraphNode_AssetPlayerBase
Anim Graph Node Blend Stack
C++ Source:
Plugin: PoseSearch
Module: PoseSearchEditor
File: AnimGraphNode_BlendStack.h
Editor Properties: (see get_editor_property/set_editor_property)
become_relevant_function
(MemberReference): [Read-Write] Function called when the node becomes relevant, meaning it goes from having no weight to any weight.initial_update_function
(MemberReference): [Read-Write] Function called before the node is updated for the first timenode
(AnimNode_BlendStack): [Read-Write]property_bindings
(Map[Name, AnimGraphNodePropertyBinding]): [Read-Write] Map from property name->binding infoshow_pin_for_properties
(Array[OptionalPinFromProperty]): [Read-Write]tag
(Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node referenceupdate_function
(MemberReference): [Read-Write] Function called when the node is updated