unreal.AnimGenBehavior_TrajectoryInteraction¶
- class unreal.AnimGenBehavior_TrajectoryInteraction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimGenBehaviorBehavior for following a trajectory while also interacting with an object or prop. This is useful for networked prop interactions where the trajectory may be coming from a montage .
C++ Source:
Plugin: AnimGen
Module: AnimGen
File: AnimGenBehavior.h
Editor Properties: (see get_editor_property/set_editor_property)
interaction_bone_name(Name): [Read-Write] Name of bone used for interactioninteraction_forward_vector(Vector): [Read-Write] Forward Vector for the interaction facing directioninteraction_mirrored_forward_vector(Vector): [Read-Write] Separate Forward Vector for the interaction facing direction when mirroredinteraction_ranges(AnimDatabaseFrameRangesFunction): [Read-Write] Ranges where interaction is validtrajectory_forward_vector(Vector): [Read-Write] Local root forward vector for the trajectorytrajectory_future_time(float): [Read-Write] Future lookahead time for the trajectorytrajectory_past_time(float): [Read-Write] Past time for the trajectorytrajectory_sample_num(int32): [Read-Write] Number of samples to use for the trajectoryuse_mirrored_interaction_forward_vector(bool): [Read-Write] If to use a separate forward vector for mirrored data