unreal.AnimDatabaseFunction_SetToReferencePose¶
- class unreal.AnimDatabaseFunction_SetToReferencePose(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction for setting to the reference pose
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_root(bool): [Read-Write]ignore_bone_names(Array[Name]): [Read-Write]