unreal.AnimDatabaseFunction_SetRootFromPelvis¶
- class unreal.AnimDatabaseFunction_SetRootFromPelvis(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction for computing the root transform using a fixed offset from the pelvis
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_in_local_space(bool): [Read-Write] If to apply the offset in the local space of the pelvis or the world spaceoffset(Transform): [Read-Write] Fixed Offset to apply to the pelvispelvis_bone(Name): [Read-Write] Pelvis bone nameroot_bone(Name): [Read-Write] Root bone name