unreal.AnimDatabaseFunction_RemoveFootGroundPenetration

class unreal.AnimDatabaseFunction_RemoveFootGroundPenetration(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Function to remove foot ground penetration

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • left_knee_side_vector (Vector): [Read-Write] Side Vector of the Left Knee

  • left_toe_bone (Name): [Read-Write] Name of the left toe bone

  • left_toe_forward_vector (Vector): [Read-Write] Forward Vector of the Left Toe

  • pelvis_height_adjustment (float): [Read-Write] Adjustment to apply to the pelvis height

  • right_knee_side_vector (Vector): [Read-Write] Side Vector of the Right Knee

  • right_toe_bone (Name): [Read-Write] Name of the right toe bone

  • right_toe_forward_vector (Vector): [Read-Write] Forward Vector of the Right Toe

  • toe_bone_length (float): [Read-Write] Length of the toe joint