unreal.AnimDatabaseFunction_RemoveFootGroundPenetration¶
- class unreal.AnimDatabaseFunction_RemoveFootGroundPenetration(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction to remove foot ground penetration
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
left_knee_side_vector(Vector): [Read-Write] Side Vector of the Left Kneeleft_toe_bone(Name): [Read-Write] Name of the left toe boneleft_toe_forward_vector(Vector): [Read-Write] Forward Vector of the Left Toepelvis_height_adjustment(float): [Read-Write] Adjustment to apply to the pelvis heightright_knee_side_vector(Vector): [Read-Write] Side Vector of the Right Kneeright_toe_bone(Name): [Read-Write] Name of the right toe boneright_toe_forward_vector(Vector): [Read-Write] Forward Vector of the Right Toetoe_bone_length(float): [Read-Write] Length of the toe joint