unreal.AnimDatabaseFunction_ProcessPhaseCurves

class unreal.AnimDatabaseFunction_ProcessPhaseCurves(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Function for generating phase curves from another source

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • add_phase_angle (bool): [Read-Write] If to add the phase angle as a curve

  • add_phase_direction (bool): [Read-Write] If to add two phase direction as two curves

  • add_phase_ramp (bool): [Read-Write] If to add the phase angle as a ramp that goes up and down between -1 and 1

  • extrapolation_mode (AnimDatabasePhaseExtrapolationMode): [Read-Write] Phase extrapolation mode for the ends of the animation

  • half_phase_frames (AnimDatabaseFramesFunction): [Read-Write] The frames used to label that half the phase time has elapsed

  • phase_angle_curve_color (LinearColor): [Read-Write] Color of the angular phase curve

  • phase_angle_curve_name (Name): [Read-Write] Name of the angular phase curve

  • phase_direction_x_curve_color (LinearColor): [Read-Write] Color of the x phase curve

  • phase_direction_x_curve_name (Name): [Read-Write] Name of the x phase curve

  • phase_direction_y_curve_color (LinearColor): [Read-Write] Color of the y phase curve

  • phase_direction_y_curve_name (Name): [Read-Write] Name of the y phase curve

  • phase_ramp_curve_color (LinearColor): [Read-Write] Color of the phase ramp curve

  • phase_ramp_curve_name (Name): [Read-Write] Name of the phase ramp curve

  • rescale_phase_angle (bool): [Read-Write] If to re-scale the phase angle to be between 0 and 1

  • sparse_keys (bool): [Read-Write] If to write curves using sparse keys

  • zero_phase_frames (AnimDatabaseFramesFunction): [Read-Write] The frames used to label a phase time of zero