unreal.AnimDatabaseFunction_ProcessPhaseCurves¶
- class unreal.AnimDatabaseFunction_ProcessPhaseCurves(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction for generating phase curves from another source
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
add_phase_angle(bool): [Read-Write] If to add the phase angle as a curveadd_phase_direction(bool): [Read-Write] If to add two phase direction as two curvesadd_phase_ramp(bool): [Read-Write] If to add the phase angle as a ramp that goes up and down between -1 and 1extrapolation_mode(AnimDatabasePhaseExtrapolationMode): [Read-Write] Phase extrapolation mode for the ends of the animationhalf_phase_frames(AnimDatabaseFramesFunction): [Read-Write] The frames used to label that half the phase time has elapsedphase_angle_curve_color(LinearColor): [Read-Write] Color of the angular phase curvephase_angle_curve_name(Name): [Read-Write] Name of the angular phase curvephase_direction_x_curve_color(LinearColor): [Read-Write] Color of the x phase curvephase_direction_x_curve_name(Name): [Read-Write] Name of the x phase curvephase_direction_y_curve_color(LinearColor): [Read-Write] Color of the y phase curvephase_direction_y_curve_name(Name): [Read-Write] Name of the y phase curvephase_ramp_curve_color(LinearColor): [Read-Write] Color of the phase ramp curvephase_ramp_curve_name(Name): [Read-Write] Name of the phase ramp curverescale_phase_angle(bool): [Read-Write] If to re-scale the phase angle to be between 0 and 1sparse_keys(bool): [Read-Write] If to write curves using sparse keyszero_phase_frames(AnimDatabaseFramesFunction): [Read-Write] The frames used to label a phase time of zero