unreal.AnimDatabaseFunction_MakeRootStartAtOrigin¶
- class unreal.AnimDatabaseFunction_MakeRootStartAtOrigin(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction for making the root motion start at the origin for all the provided ranges
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
root_bone(Name): [Read-Write]