unreal.AnimDatabaseFunction_PatchBones¶
- class unreal.AnimDatabaseFunction_PatchBones(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction for patching ranges
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_root(bool): [Read-Write]bone_names(Array[Name]): [Read-Write]entire_pose(bool): [Read-Write]