unreal.AnimDatabaseFunction_AdjustNeckRotation¶
- class unreal.AnimDatabaseFunction_AdjustNeckRotation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction to adjust neck rotation to remove potential artifacts after retargeting
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
head_bone(Name): [Read-Write] Name of the head bonehead_rotation(float): [Read-Write] Rotation to apply to the head bonelocal_axis(Vector): [Read-Write] Local axis to apply rotation onneck0_bone(Name): [Read-Write] Name of the neck0 boneneck0_rotation(float): [Read-Write] Rotation to apply to the neck0 boneneck1_bone(Name): [Read-Write] Name of the neck1 boneneck1_rotation(float): [Read-Write] Rotation to apply to the neck1 bone