unreal.AnimDatabaseFrameAttributeFunction_BoneGlobalLocation¶
- class unreal.AnimDatabaseFrameAttributeFunction_BoneGlobalLocation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFrameAttributeFunctionComputes a bone global location attribute
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabaseFrameAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write] Name of the bone to compute the location oflocal_offset(Vector): [Read-Write] Local offset vector