unreal.AnimDatabaseFrameAttributeFunction_BoneGlobalLinearVelocityMagnitude

class unreal.AnimDatabaseFrameAttributeFunction_BoneGlobalLinearVelocityMagnitude(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFrameAttributeFunction

Computes a bone velocity magnitude attribute

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabaseFrameAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write] Name of the bone to compute the velocity magnitude for