unreal.AnimBoneCompressionSettings
¶
- class unreal.AnimBoneCompressionSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need
to create asset types and factory wrappers for every codec.
C++ Source:
Module: Engine
File: AnimBoneCompressionSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
codecs
(Array[AnimBoneCompressionCodec]): [Read-Write] Codecs: A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty.error_threshold
(float): [Read-Write] Error Threshold: When compressing, the best codec below this error threshold will be used.force_below_threshold
(bool): [Read-Write] Force Below Threshold: Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold.