unreal.AnimBankSequence¶
- class unreal.AnimBankSequence(sequence: AnimSequence = Ellipsis, looping: bool = False, auto_start: bool = False, position: float = 0.0, play_rate: float = 0.0, bounds_scale: float = 0.0)¶
Bases:
StructBaseAnim Bank Sequence
C++ Source:
Module: Engine
File: AnimBank.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_start(bool): [Read-Write]bounds_scale(float): [Read-Write] Scales the bounds of the instances playing this sequence. This is useful when the animation moves the vertices of the mesh outside of its bounds. Warning: Increasing the bounds will reduce performance!looping(bool): [Read-Write]play_rate(float): [Read-Write]position(float): [Read-Write]sequence(AnimSequence): [Read-Write]
- property bounds_scale: float¶
[Read-Write] Scales the bounds of the instances playing this sequence. This is useful when the animation moves the vertices of the mesh outside of its bounds. Warning: Increasing the bounds will reduce performance!
- Type:
(float)
- property sequence: AnimSequence¶
[Read-Write]
- Type: