unreal.AnimBankSequence

class unreal.AnimBankSequence(sequence: AnimSequence = Ellipsis, looping: bool = False, auto_start: bool = False, position: float = 0.0, play_rate: float = 0.0, bounds_scale: float = 0.0)

Bases: StructBase

Anim Bank Sequence

C++ Source:

  • Module: Engine

  • File: AnimBank.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_start (bool): [Read-Write]

  • bounds_scale (float): [Read-Write] Scales the bounds of the instances playing this sequence. This is useful when the animation moves the vertices of the mesh outside of its bounds. Warning: Increasing the bounds will reduce performance!

  • looping (bool): [Read-Write]

  • play_rate (float): [Read-Write]

  • position (float): [Read-Write]

  • sequence (AnimSequence): [Read-Write]

property auto_start: bool

[Read-Write]

Type:

(bool)

property bounds_scale: float

[Read-Write] Scales the bounds of the instances playing this sequence. This is useful when the animation moves the vertices of the mesh outside of its bounds. Warning: Increasing the bounds will reduce performance!

Type:

(float)

property looping: bool

[Read-Write]

Type:

(bool)

property play_rate: float

[Read-Write]

Type:

(float)

property position: float

[Read-Write]

Type:

(float)

property sequence: AnimSequence

[Read-Write]

Type:

(AnimSequence)