unreal.AngularDriveMode
¶
- class unreal.AngularDriveMode¶
Bases:
unreal.EnumBase
EAngular Drive Mode
C++ Source:
Module: Engine
File: ConstraintDrives.h
- SLERP¶
This will NOT work if any angular constraints are set to Locked.
- Type
0
- Type
Spherical lerp between the current orientation/velocity and the target orientation/velocity. NOTE
- TWIST_AND_SWING¶
Path is decomposed into twist (roll constraint) and swing (cone constraint). Doesn’t follow shortest arc and may experience gimbal lock. Does work with locked angular constraints.
- Type
1