unreal.AngularDriveConstraint
¶
- class unreal.AngularDriveConstraint¶
Bases:
StructBase
Angular Drive
C++ Source:
Module: Engine
File: ConstraintDrives.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_drive_mode
(AngularDriveMode): [Read-Write] Whether motors use SLERP (spherical lerp) or decompose into a Swing motor (cone constraints) and Twist motor (roll constraints). NOTE: SLERP will NOT work if any of the angular constraints are locked.angular_velocity_target
(Vector): [Read-Write] Target angular velocity relative to the body reference frame in revolutions per second.orientation_target
(Rotator): [Read-Write] Target orientation relative to the the body reference frame.slerp_drive
(ConstraintDrive): [Read-Write] Controls the SLERP (spherical lerp) drive between current orientation/velocity and target orientation/velocity. NOTE: This is only available when all three angular limits are either free or limited. Locking any angular limit will turn off the drive implicitly.swing_drive
(ConstraintDrive): [Read-Write] Controls the cone constraint drive between current orientation/velocity and target orientation/velocity. This is available as long as there is at least one swing limit set to free or limited.twist_drive
(ConstraintDrive): [Read-Write] Controls the twist (roll) constraint drive between current orientation/velocity and target orientation/velocity. This is available as long as the twist limit is set to free or limited.