unreal.Anchors
¶
- class unreal.Anchors(minimum: Vector2D = Ellipsis, maximum: Vector2D = Ellipsis)¶
Bases:
StructBase
Describes how a widget is anchored.
C++ Source:
Module: Slate
File: Anchors.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum
(Vector2D): [Read-Write] Maximum: Holds the maximum anchors, right + bottom.minimum
(Vector2D): [Read-Write] Minimum: Holds the minimum anchors, left + top.