unreal.AnchorData
¶
- class unreal.AnchorData(offsets: Margin = Ellipsis, anchors: Anchors = Ellipsis, alignment: Vector2D = Ellipsis)¶
Bases:
StructBase
Anchor Data
C++ Source:
Module: UMG
File: CanvasPanelSlot.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment
(Vector2D): [Read-Write] Alignment: Alignment is the pivot point of the widget. Starting in the upper left at (0,0), ending in the lower right at (1,1). Moving the alignment point allows you to move the origin of the widget.anchors
(Anchors): [Read-Write] Anchors: Anchors.offsets
(Margin): [Read-Write] Offsets: Offset.