unreal.AnalysisProperties¶
- class unreal.AnalysisProperties(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectThe base class for properties to be used in analysis. Engine will inherit from this to define structures used for the functions it supports. User-defined functions will likely need their own analysis structures inheriting from this too.
C++ Source:
Module: Engine
File: BlendSpace.h