unreal.AdditiveControlRig
¶
- class unreal.AdditiveControlRig(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ControlRig
Rig that allows additive layer editing per joint
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: AdditiveControlRig.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the assetinteraction_rig
(ControlRig): [Read-Write] Interaction Riginteraction_rig_class
(type(Class)): [Read-Write] Interaction Rig Classon_control_selected_bp
(OnControlSelectedBP): [Read-Write] On Control Selected BP