unreal.AdditiveControlRig¶
- class unreal.AdditiveControlRig(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ControlRigRig that allows additive layer editing per joint
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: AdditiveControlRig.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_user_data_editor_only(Array[AssetUserData]): [Read-Write] Array of user data stored with the asseton_control_selected_bp(OnControlSelectedBP): [Read-Write]