unreal.AdditiveBasePoseType

class unreal.AdditiveBasePoseType

Bases: EnumBase

For an additive animation, indicates what the animation is relative to.

C++ Source:

  • Module: Engine

  • File: AnimEnums.h

ABPT_ANIM_FRAME: AdditiveBasePoseType

Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).

Type:

3

ABPT_ANIM_SCALED: AdditiveBasePoseType

Use a whole animation as a base pose. BasePoseSeq must be set.

Type:

2

ABPT_LOCAL_ANIM_FRAME: AdditiveBasePoseType

Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped).

Type:

4

ABPT_NONE: AdditiveBasePoseType

Will be deprecated.

Type:

0

ABPT_REF_POSE: AdditiveBasePoseType

Use the Skeleton’s ref pose as base.

Type:

1