unreal.AdaptorTriangleID
¶
- class unreal.AdaptorTriangleID(id_value=- 1)¶
Bases:
unreal.ElementID
Adaptor Triangle ID
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableGeometryCollectionAdapter.h
Editor Properties: (see get_editor_property/set_editor_property)
id_value
(int32): [Read-Write] The actual mesh element index this ID represents. Read-only.