unreal.ActorSequencePlayer
¶
- class unreal.ActorSequencePlayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSequencePlayer
UActorSequencePlayer is used to actually “play” an actor sequence asset at runtime.
C++ Source:
Plugin: ActorSequence
Module: ActorSequence
File: ActorSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finished
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player finishes naturally (without explicitly calling stop)on_pause
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is pausedon_play
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is playedon_play_reverse
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is played in reverseon_stop
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is stopped