unreal.ActorSequencePlayer¶
- class unreal.ActorSequencePlayer(outer=None, name='None')¶
Bases:
unreal.MovieSceneSequencePlayerUActorSequencePlayer is used to actually “play” an actor sequence asset at runtime.
C++ Source:
Plugin: ActorSequence
Module: ActorSequence
File: ActorSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finished(OnMovieSceneSequencePlayerEvent): [Read-Write] On Finished: Event triggered when the level sequence player finishes naturally (without explicitly calling stop)on_pause(OnMovieSceneSequencePlayerEvent): [Read-Write] On Pause: Event triggered when the level sequence player is pausedon_play(OnMovieSceneSequencePlayerEvent): [Read-Write] On Play: Event triggered when the level sequence player is playedon_play_reverse(OnMovieSceneSequencePlayerEvent): [Read-Write] On Play Reverse: Event triggered when the level sequence player is played in reverseon_stop(OnMovieSceneSequencePlayerEvent): [Read-Write] On Stop: Event triggered when the level sequence player is stopped