unreal.ActorRecordedProperty
¶
- class unreal.ActorRecordedProperty(property_name: Name = 'None', enabled: bool = False)¶
Bases:
StructBase
Actor Recorded Property
C++ Source:
Plugin: Takes
Module: TakesCore
File: TakeRecorderSourceProperty.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledproperty_name
(Name): [Read-Write] Property Namerecorder_name
(Text): [Read-Only] Recorder Name