unreal.ActorRecordedProperty¶
- class unreal.ActorRecordedProperty(property_name: Name = 'None', enabled: bool = False)¶
Bases:
StructBaseActor Recorded Property
C++ Source:
Plugin: Takes
Module: TakesCore
File: TakeRecorderSourceProperty.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write]property_name(Name): [Read-Write]recorder_name(Text): [Read-Only]