unreal.ActorPerceptionBlueprintInfo

class unreal.ActorPerceptionBlueprintInfo(target=None, last_sensed_stimuli=[], is_hostile=False)

Bases: unreal.StructBase

Actor Perception Blueprint Info

C++ Source:

  • Module: AIModule

  • File: AIPerceptionComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_hostile (bool): [Read-Write] Is Hostile

  • last_sensed_stimuli (Array(AIStimulus)): [Read-Write] Last Sensed Stimuli

  • target (Actor): [Read-Write] Target

property is_hostile

[Read-Write] Is Hostile

Type

(bool)

property last_sensed_stimuli

[Read-Write] Last Sensed Stimuli

Type

(Array(AIStimulus))

property target

[Read-Write] Target

Type

(Actor)