unreal.ActorPerceptionBlueprintInfo
¶
- class unreal.ActorPerceptionBlueprintInfo(target=None, last_sensed_stimuli=[], is_hostile=False)¶
Bases:
unreal.StructBase
Actor Perception Blueprint Info
C++ Source:
Module: AIModule
File: AIPerceptionComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
is_hostile
(bool): [Read-Write] Is Hostilelast_sensed_stimuli
(Array(AIStimulus)): [Read-Write] Last Sensed Stimulitarget
(Actor): [Read-Write] Target
- property last_sensed_stimuli¶
[Read-Write] Last Sensed Stimuli
- Type
(Array(AIStimulus))