unreal.ActorMovementCompensationMode

class unreal.ActorMovementCompensationMode

Bases: EnumBase

EActor Movement Compensation Mode

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimNode_FootPlacement.h

COMPONENT_SPACE: ActorMovementCompensationMode = Ellipsis

Keep pelvis component-space and follow along all of the actor’s vertical ground movement. Use when you have really smooth ground geometry, or if you have moving platforms.

Type:

0

SUDDEN_MOTION_ONLY: ActorMovementCompensationMode = Ellipsis

Keep pelvis component-space, but hold world-space transform when the actor does sudden changes (i.e. a big step), and let springs interpolate the difference. Does not work on moving platforms.

Type:

2

WORLD_SPACE: ActorMovementCompensationMode = Ellipsis

Hold pelvis world-space and ignore the actor’s vertical ground movement. Let springs interpolate the difference

Type:

1