unreal.ActorGroupingUtils¶
- class unreal.ActorGroupingUtils(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectHelper class for grouping actors in the level editor
C++ Source:
Module: UnrealEd
File: ActorGroupingUtils.h
- add_selected_to_group() None¶
Activates “Add to Group” mode which allows the user to select a group to append current selection
- can_group_actors(actors_to_group) bool¶
Check if the provided list of actors can be grouped together
- can_group_selected_actors() bool¶
Check if the currently selected actors can be grouped together
- Return type:
- classmethod get() ActorGroupingUtils¶
Convenience method for accessing grouping utils in a blueprint or script
- Return type:
- group_actors(actors_to_group) GroupActor¶
Creates a new group from the provided list of actors removing the actors from any existing groups they are already in
- Parameters:
- Return type:
- group_selected() GroupActor¶
Creates a new group from the current selection removing the actors from any existing groups they are already in
- Return type:
- remove_selected_from_group() None¶
Removes any groups or actors in the current selection from their immediate parent. If all actors/subgroups are removed, the parent group will be destroyed.
- classmethod set_grouping_active(grouping_active) None¶
Set Grouping Active
- Parameters:
grouping_active (bool)
- ungroup_actors(actors_to_ungroup) None¶
Disbands any groups that the provided actors belong to, does not attempt to maintain any hierarchy