unreal.ActorDesc

class unreal.ActorDesc(guid: Guid = [], class_: SoftObjectPath = Ellipsis, name: Name = 'None', label: Name = 'None', bounds: Box = Ellipsis, runtime_grid: Name = 'None', is_spatially_loaded: bool = False, actor_is_editor_only: bool = False, actor_package: Name = 'None', actor_path: Name = 'None')

Bases: StructBase

Snapshot of an actor descriptor, which represents the state of an actor on disk. The actor may or may not be loaded.

C++ Source:

  • Module: Engine

  • File: WorldPartitionBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_is_editor_only (bool): [Read-Only] Actor Is Editor Only: Actor’s editor-only property.

  • actor_package (Name): [Read-Only] Actor Package: Actor’s package name.

  • actor_path (Name): [Read-Only] Actor Path: Actor’s path name.

  • bounds (Box): [Read-Only] Bounds: Streaming bounds of this actor.

  • class_ (SoftObjectPath): [Read-Only] Class: Actor class, can point to a native or Blueprint class and may be redirected.

  • guid (Guid): [Read-Only] Guid: The actor GUID of this descriptor.

  • is_spatially_loaded (bool): [Read-Only] Is Spatially Loaded: Actor’s streaming state.

  • label (Name): [Read-Only] Label: Actor’s label.

  • name (Name): [Read-Only] Name: Internal name of the acgor.

  • runtime_grid (Name): [Read-Only] Runtime Grid: Actor’s target runtime grid.

property actor_is_editor_only: bool

[Read-Only] Actor Is Editor Only: Actor’s editor-only property.

Type:

(bool)

property actor_package: Name

[Read-Only] Actor Package: Actor’s package name.

Type:

(Name)

property actor_path: Name

[Read-Only] Actor Path: Actor’s path name.

Type:

(Name)

property bounds: Box

[Read-Only] Bounds: Streaming bounds of this actor.

Type:

(Box)

property class_: SoftObjectPath

[Read-Only] Class: Actor class, can point to a native or Blueprint class and may be redirected.

Type:

(SoftObjectPath)

property guid: Guid

[Read-Only] Guid: The actor GUID of this descriptor.

Type:

(Guid)

property is_spatially_loaded: bool

[Read-Only] Is Spatially Loaded: Actor’s streaming state.

Type:

(bool)

property label: Name

[Read-Only] Label: Actor’s label.

Type:

(Name)

property name: Name

[Read-Only] Name: Internal name of the acgor.

Type:

(Name)

property runtime_grid: Name

[Read-Only] Runtime Grid: Actor’s target runtime grid.

Type:

(Name)