unreal.ActorDataLayer
¶
- class unreal.ActorDataLayer(name: Name = 'None')¶
Bases:
StructBase
This class is deprecated and only present for backward compatibility purposes. Instead of using FActorDatalayer, directly save the DataLayerInstance FName if the DataLayer not exposed in data. If the DataLayer is exposed in Data, then use DataLayerAssets.
C++ Source:
Module: Engine
File: ActorDataLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Only] The name of this layer