unreal.ActivateCameraRigFunctions

class unreal.ActivateCameraRigFunctions(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Blueprint functions for activating camera rigs in the base/global/visual layers.

These camera rigs run with a global, shared evaluation context that doesn’t provide any meaningful initial result. They are activated on the camera system found to be running on the given player controller.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: ActivateCameraRigFunctions.h

classmethod activate_base_camera_rig(world_context_object: Object, player_controller: PlayerController, camera_rig: CameraRigAsset) None

deprecated: ‘activate_base_camera_rig’ was renamed to ‘activate_persistent_base_camera_rig’.

classmethod activate_global_camera_rig(world_context_object: Object, player_controller: PlayerController, camera_rig: CameraRigAsset) None

deprecated: ‘activate_global_camera_rig’ was renamed to ‘activate_persistent_global_camera_rig’.

classmethod activate_persistent_base_camera_rig(world_context_object, player_controller, camera_rig) None

Activates the given camera rig prefab in the base layer.

Parameters:
classmethod activate_persistent_global_camera_rig(world_context_object, player_controller, camera_rig) None

Activates the given camera rig prefab in the global layer.

Parameters:
classmethod activate_persistent_visual_camera_rig(world_context_object, player_controller, camera_rig) None

Activates the given camera rig prefab in the visual layer.

Parameters:
classmethod activate_visual_camera_rig(world_context_object: Object, player_controller: PlayerController, camera_rig: CameraRigAsset) None

deprecated: ‘activate_visual_camera_rig’ was renamed to ‘activate_persistent_visual_camera_rig’.