unreal.AchievementWriteCallbackProxy
¶
- class unreal.AchievementWriteCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OnlineBlueprintCallProxyBase
Achievement Write Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: AchievementWriteCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(AchievementWriteDelegate): [Read-Write] Called when there is an unsuccessful achievement writeon_success
(AchievementWriteDelegate): [Read-Write] Called when there is a successful achievement write
- property on_failure: AchievementWriteDelegate¶
[Read-Write] Called when there is an unsuccessful achievement write
- Type:
- property on_success: AchievementWriteDelegate¶
[Read-Write] Called when there is a successful achievement write
- Type: