unreal.AchievementWriteCallbackProxy
¶
- class unreal.AchievementWriteCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBase
Achievement Write Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: AchievementWriteCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(AchievementWriteDelegate): [Read-Write] On Failure: Called when there is an unsuccessful achievement writeon_success
(AchievementWriteDelegate): [Read-Write] On Success: Called when there is a successful achievement write
- property on_failure¶
[Read-Write] On Failure: Called when there is an unsuccessful achievement write
- Type
- property on_success¶
[Read-Write] On Success: Called when there is a successful achievement write
- Type