unreal.AchievementQueryCallbackProxy

class unreal.AchievementQueryCallbackProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: OnlineBlueprintCallProxyBase

Achievement Query Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: AchievementQueryCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there is an unsuccessful query

  • on_success (EmptyOnlineDelegate): [Read-Write] Called when there is a successful query

property on_failure: EmptyOnlineDelegate

[Read-Write] Called when there is an unsuccessful query

Type:

(EmptyOnlineDelegate)

property on_success: EmptyOnlineDelegate

[Read-Write] Called when there is a successful query

Type:

(EmptyOnlineDelegate)