unreal.AbilityTriggerData
¶
- class unreal.AbilityTriggerData¶
Bases:
StructBase
Structure that defines how an ability will be triggered by external events
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbility.h
Editor Properties: (see get_editor_property/set_editor_property)
trigger_source
(GameplayAbilityTriggerSource): [Read-Write] Trigger Source: The type of trigger to respond totrigger_tag
(GameplayTag): [Read-Write] Trigger Tag: The tag to respond to