unreal.AbilityTask_WaitGameplayEffectStackChange

class unreal.AbilityTask_WaitGameplayEffectStackChange(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask

Waits for the actor to activate another ability

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_WaitGameplayEffectStackChange.h

Editor Properties: (see get_editor_property/set_editor_property)

  • invalid_handle (WaitGameplayEffectStackChangeDelegate): [Read-Write] Invalid Handle

  • on_change (WaitGameplayEffectStackChangeDelegate): [Read-Write] On Change

property invalid_handle: WaitGameplayEffectStackChangeDelegate

[Read-Write] Invalid Handle

Type:

(WaitGameplayEffectStackChangeDelegate)

property on_change: WaitGameplayEffectStackChangeDelegate

[Read-Write] On Change

Type:

(WaitGameplayEffectStackChangeDelegate)