unreal.AbilityTask_WaitGameplayEffectStackChange¶
- class unreal.AbilityTask_WaitGameplayEffectStackChange(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityTaskWaits for the actor to activate another ability
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectStackChange.h
Editor Properties: (see get_editor_property/set_editor_property)
invalid_handle(WaitGameplayEffectStackChangeDelegate): [Read-Write] Invalid Handleon_change(WaitGameplayEffectStackChangeDelegate): [Read-Write] On Change
- property invalid_handle: WaitGameplayEffectStackChangeDelegate¶
[Read-Write] Invalid Handle
- property on_change: WaitGameplayEffectStackChangeDelegate¶
[Read-Write] On Change