unreal.AbilityTask_WaitGameplayEffectApplied_Target¶
- class unreal.AbilityTask_WaitGameplayEffectApplied_Target(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityTask_WaitGameplayEffectAppliedAbility Task Wait Gameplay Effect Applied Target
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectApplied_Target.h
Editor Properties: (see get_editor_property/set_editor_property)
on_applied(GameplayEffectAppliedTargetDelegate): [Read-Write] On Applied
- property on_applied: GameplayEffectAppliedTargetDelegate¶
[Read-Write] On Applied