unreal.AbilityTask_WaitAttributeChange
¶
- class unreal.AbilityTask_WaitAttributeChange(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityTask
Waits for the actor to activate another ability
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitAttributeChange.h
Editor Properties: (see get_editor_property/set_editor_property)
on_change
(WaitAttributeChangeDelegate): [Read-Write] On Change
- property on_change: WaitAttributeChangeDelegate¶
[Read-Write] On Change
- Type: