unreal.AbilityTask_WaitAttributeChange

class unreal.AbilityTask_WaitAttributeChange(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask

Waits for the actor to activate another ability

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_WaitAttributeChange.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_change (WaitAttributeChangeDelegate): [Read-Write] On Change

property on_change: WaitAttributeChangeDelegate

[Read-Write] On Change

Type:

(WaitAttributeChangeDelegate)