unreal.AbilityTask_NetworkSyncPoint

class unreal.AbilityTask_NetworkSyncPoint(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask

Task for providing a generic sync point for client server (one can wait for a signal from the other)

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_NetworkSyncPoint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_sync (NetworkSyncDelegate): [Read-Write] On Sync

property on_sync: NetworkSyncDelegate

[Read-Write] On Sync

Type:

(NetworkSyncDelegate)