unreal.AbilityTask_NetworkSyncPoint
¶
- class unreal.AbilityTask_NetworkSyncPoint(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityTask
Task for providing a generic sync point for client server (one can wait for a signal from the other)
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_NetworkSyncPoint.h
Editor Properties: (see get_editor_property/set_editor_property)
on_sync
(NetworkSyncDelegate): [Read-Write] On Sync
- property on_sync: NetworkSyncDelegate¶
[Read-Write] On Sync
- Type: