unreal.AbilityTask_GrantNearbyInteractionData¶
- class unreal.AbilityTask_GrantNearbyInteractionData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AbilityTaskGameplay Ability Task that will query all available interaction targets at a given interval around it’s owning ability actor.
This task will gather nearby interactive targets and make them available to you via blueprint/C++ with the OnAvailableInteractionTargetsChanged delegate
C++ Source:
Plugin: InteractionInterface
Module: InteractableInterface
File: InteractionTask_WaitForTargets.h
Editor Properties: (see get_editor_property/set_editor_property)
on_available_interaction_targets_changed(AvailableInteractionTargetsChanged): [Read-Write] Delegate fired when the available interaction targets near the owner of this ability task have changed
- property on_available_interaction_targets_changed: AvailableInteractionTargetsChanged¶
[Read-Write] Delegate fired when the available interaction targets near the owner of this ability task have changed