unreal.AbilityTask_ApplyRootMotionMoveToForce

class unreal.AbilityTask_ApplyRootMotionMoveToForce(outer: Object | None = None, name: Name | str = 'None')

Bases: AbilityTask_ApplyRootMotion_Base

Applies force to character’s movement

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_ApplyRootMotionMoveToForce.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_timed_out (ApplyRootMotionMoveToForceDelegate): [Read-Write]

  • on_timed_out_and_destination_reached (ApplyRootMotionMoveToForceDelegate): [Read-Write]

property on_timed_out: ApplyRootMotionMoveToForceDelegate

[Read-Write]

Type:

(ApplyRootMotionMoveToForceDelegate)

property on_timed_out_and_destination_reached: ApplyRootMotionMoveToForceDelegate

[Read-Write]

Type:

(ApplyRootMotionMoveToForceDelegate)