unreal.AbilityAsync_WaitGameplayEvent¶
- class unreal.AbilityAsync_WaitGameplayEvent(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityAsyncAbility Async Wait Gameplay Event
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityAsync_WaitGameplayEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
event_received(EventReceivedDelegate): [Read-Write] Event Received
- property event_received: EventReceivedDelegate¶
[Read-Write] Event Received
- Type:
(EventReceivedDelegate)