unreal.AbcStaticMeshSettings

class unreal.AbcStaticMeshSettings(merge_meshes: bool = False, propagate_matrix_transformations: bool = False, generate_lightmap_u_vs: bool = False)

Bases: StructBase

Abc Static Mesh Settings

C++ Source:

  • Plugin: AlembicImporter

  • Module: AlembicLibrary

  • File: AbcImportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • generate_lightmap_u_vs (bool): [Read-Write] Generate Lightmap UVs: Flag for whether or not lightmap UVs should be generated

  • merge_meshes (bool): [Read-Write] Merge Meshes: Whether or not to merge the static meshes on import (remember this can cause problems with overlapping UV-sets)

  • propagate_matrix_transformations (bool): [Read-Write] Propagate Matrix Transformations: This will, if applicable, apply matrix transformations to the meshes

property generate_lightmap_u_vs: bool

[Read-Write] Generate Lightmap UVs: Flag for whether or not lightmap UVs should be generated

Type:

(bool)

property merge_meshes: bool

[Read-Write] Merge Meshes: Whether or not to merge the static meshes on import (remember this can cause problems with overlapping UV-sets)

Type:

(bool)

property propagate_matrix_transformations: bool

[Read-Write] Propagate Matrix Transformations: This will, if applicable, apply matrix transformations to the meshes

Type:

(bool)