unreal.AbcStaticMeshSettings
¶
- class unreal.AbcStaticMeshSettings(merge_meshes: bool = False, propagate_matrix_transformations: bool = False, generate_lightmap_u_vs: bool = False)¶
Bases:
StructBase
Abc Static Mesh Settings
C++ Source:
Plugin: AlembicImporter
Module: AlembicLibrary
File: AbcImportSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
generate_lightmap_u_vs
(bool): [Read-Write] Generate Lightmap UVs: Flag for whether or not lightmap UVs should be generatedmerge_meshes
(bool): [Read-Write] Merge Meshes: Whether or not to merge the static meshes on import (remember this can cause problems with overlapping UV-sets)propagate_matrix_transformations
(bool): [Read-Write] Propagate Matrix Transformations: This will, if applicable, apply matrix transformations to the meshes
- property generate_lightmap_u_vs: bool¶
[Read-Write] Generate Lightmap UVs: Flag for whether or not lightmap UVs should be generated
- Type:
(bool)