unreal.AbcSamplingSettings
¶
- class unreal.AbcSamplingSettings(sampling_type: AlembicSamplingType = Ellipsis, frame_steps: int = 0, time_steps: float = 0.0, frame_start: int = 0, frame_end: int = 0, skip_empty: bool = False)¶
Bases:
StructBase
Abc Sampling Settings
C++ Source:
Plugin: AlembicImporter
Module: AlembicLibrary
File: AbcImportSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_end
(int32): [Read-Write] Frame End: Ending index to stop sampling the animation atframe_start
(int32): [Read-Write] Frame Start: Starting index to start sampling the animation fromframe_steps
(int32): [Read-Write] Frame Steps: Steps to take when sampling the animationsampling_type
(AlembicSamplingType): [Read-Write] Sampling Type: Type of sampling performed while importing the animationskip_empty
(bool): [Read-Write] Skip Empty: Skip empty (pre-roll) frames and start importing at the frame which actually contains datatime_steps
(float): [Read-Write] Time Steps: Time steps to take when sampling the animation
- property frame_end: int¶
[Read-Write] Frame End: Ending index to stop sampling the animation at
- Type:
(int32)
- property frame_start: int¶
[Read-Write] Frame Start: Starting index to start sampling the animation from
- Type:
(int32)
- property frame_steps: int¶
[Read-Write] Frame Steps: Steps to take when sampling the animation
- Type:
(int32)
- property sampling_type: AlembicSamplingType¶
[Read-Write] Sampling Type: Type of sampling performed while importing the animation
- Type: